Going Balls
Fast paced rolling challenges with endless tricky levels
Going Balls is an addictive 3D platformer that turns a simple concept—rolling a ball along suspended tracks—into a surprisingly tense and satisfying experience. At its core, it’s all about timing, precision, and nerve as you swipe to guide your ball through narrow paths, moving obstacles, and sudden drops.
The gameplay starts off forgiving, easing you into gentle ramps and basic gaps, but the difficulty ramps up fast. Later stages bombard you with swinging hammers, rotating platforms, collapsing bridges, and sneaky traps that punish careless swipes. With over a thousand levels, the variety is impressive, and the quick-fire structure keeps you saying “just one more” far longer than you expect.
Controls are intuitive: simple swipe gestures handle movement, and they’re generally responsive, which is crucial when you’re trying to thread a moving platform at high speed. Physics feel pleasantly weighty without being frustrating; the ball has a sense of momentum that rewards planning ahead while still allowing for clutch saves.
Visually, Going Balls opts for clean, colorful environments and clear silhouettes, which helps you read hazards at a glance. The minimalist style suits the arcade feel, and unlockable balls and cosmetics add a light layer of progression. Sound effects—clinks, bumps, and crashes—enhance the sense of impact, though the audio is easy to mute if you prefer to focus.
On the downside, ad frequency can feel intrusive during longer play sessions, though it’s mostly tied to level retries and extra rewards. Still, if you enjoy fast, skill-based runners and platformers, Going Balls delivers a highly replayable, pick‑up‑and‑play challenge that’s easy to learn and hard to put down.
package name
com.pronetis.ironball2
language(s)
English
available on

from
Supersonic Studios LTD