They Are Coming
Relentless zombie waves and brutal ragdoll carnage
They Are Coming throws you straight into an unforgiving zombie onslaught where survival is measured in seconds, not minutes. It’s a bloody, arcade-style roguelike that rewards sharp reflexes, quick thinking, and a willingness to learn from repeated failure.
At its core, this is a wave-based defense and shooting game. You stand your ground as increasingly dense hordes charge from one side, and your only job is to keep them from crossing the screen. Firearms range from basic rifles and shotguns to heavy machine guns and miniguns, each with a distinct feel. Melee weapons like bats, axes, katanas, and chainsaws add a deliciously risky, up-close option, especially when ammunition runs low.
Traps deepen the strategy. Spike barriers, roadblocks, and mines can stall or thin out the crowd before they reach you, and clever placement often makes the difference between a narrow escape and a messy end. Ragdoll physics and over-the-top gore give every headshot and explosion a visceral payoff, making each successful defense as entertaining as it is tense.
The Custom Playground mode is a standout. Instead of simply surviving preset waves, you experiment freely with weapons, enemies, and traps to create your own chaotic scenarios. It’s a fun way to test loadouts, discover synergies, or just enjoy the physics-driven carnage.
However, the hardcore permadeath design means that one mistake sends you back to the very beginning. This will thrill roguelike fans but may frustrate players looking for a more forgiving, story-driven experience. The presentation is simple but effective, prioritizing clarity and impact over flashy detail.
For those who love zombie shooters, defense challenges, and high-stakes, start-over-from-scratch runs, They Are Coming delivers a brutal, addictive experience with plenty of ways to mow down the undead.
package name
dev.onhit.theyarecoming
language(s)
English
available on

from
OnHit Developments